Prototype via Bend Studio

Days Gone Game director Jeff Ross has tweeted a response to this calendar week's announcement of Ghost of Tsushima'southward success, and he doesn't sound all that happy virtually it. During its CES 2022 printing conference earlier this calendar week, Sony Interactive Amusement proudly announced that Sucker Punch's open up world action-adventure Ghost of Tsushima had sold over viii million units since launching in July 2022. Introducing new kickoff-party IP is always a high-risk move for a platform holder, so when it pays off so spectacularly, it's a real cause for commemoration. But Jeff Ross won't be joining the party.

In his tweet, Ross insists that Days Gone achieved roughly the aforementioned sales in approximately the same fourth dimension frame equally Ghost of Tsushima. Even so, the game was regarded as a "big thwarting" by senior management at Sony. Days Gone did indeed sell about as many copies as Ghost of Tsushima, but there are 2 major differences that probably explain Sony's disappointment, and the fact that Days Gone has not spawned a sequel.

Showtime, Days Gone was not well-received by critics, earning a mediocre 71 on Metacritic and getting a pretty astringent panning from some major outlets. The general consensus was that information technology was a waste product of potential that, afterward a promising commencement, got boring pretty quickly. But 8 million sales is viii million sales, correct? Well, not actually, no. Every bit Days Gone's creative manager John Garvin pointed out on David Jaffe's podcast last twelvemonth, 8 million sales isn't that good if a big chunk of those sales come afterwards the game's price is slashed. Ghost of Tsushima presumably fabricated nigh of its sales at full cost. While Days Gone, given those mixed reviews, required toll cuts to persuade customers to take a punt on it.